Add straight up / net handicap option for skins games

When creating a skins game, players can now choose between straight up
(gross scores) or net scoring (strokes subtracted per hole based on
playing handicap and stroke index). Net mode is stored on the game and
applied in both the live scorecard and the summary.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Rolf
2026-03-23 21:16:10 +01:00
parent 6317422316
commit 2c0717948a
5 changed files with 44 additions and 10 deletions
+17 -7
View File
@@ -90,16 +90,22 @@ def _strokes_per_hole(players: list, holes: list, hole_stroke_indices: dict) ->
def _calc_skins(players: list, scores: dict, holes: list, carryover: bool = True,
skin_value: float | None = None, skin_double_back9: bool = False):
skin_value: float | None = None, skin_double_back9: bool = False,
strokes_per_hole: dict | None = None):
"""Returns (skins_per_player, hole_results, unclaimed_pot, money_per_player, unclaimed_money)
money_per_player is None when skin_value is not set."""
money_per_player is None when skin_value is not set.
strokes_per_hole is {uid: {hole: strokes}} for net scoring."""
skins = {p["id"]: 0 for p in players}
money = {p["id"]: 0.0 for p in players}
hole_results = {}
pot = 0
money_pot = 0.0
for hole in holes:
scored = {uid: s["strokes"] for uid, s in scores.get(hole, {}).items() if s.get("strokes")}
raw = {uid: s["strokes"] for uid, s in scores.get(hole, {}).items() if s.get("strokes")}
if strokes_per_hole:
scored = {uid: g - (strokes_per_hole.get(uid) or {}).get(hole, 0) for uid, g in raw.items()}
else:
scored = raw
if not scored:
continue
pot += 1
@@ -277,10 +283,11 @@ async def create_game(request: Request, holes_count: int = Form(...),
skin_value_str = (form.get("skin_value") or "").strip()
skin_value = float(skin_value_str) if skin_value_str else None
skin_double_back_nine = 1 if form.get("skin_double_back_nine") == "1" else 0
skins_net = 1 if form.get("skins_net") == "1" else 0
await db.execute(
"INSERT INTO games (id, format, holes_count, status, created_by, created_at, course_id, carryover, skin_value, skin_double_back_nine) VALUES (?,?,?,?,?,?,?,?,?,?)",
(game_id, format, holes_count, "active", user["id"], now, course_id, carryover, skin_value, skin_double_back_nine),
"INSERT INTO games (id, format, holes_count, status, created_by, created_at, course_id, carryover, skin_value, skin_double_back_nine, skins_net) VALUES (?,?,?,?,?,?,?,?,?,?,?)",
(game_id, format, holes_count, "active", user["id"], now, course_id, carryover, skin_value, skin_double_back_nine, skins_net),
)
# Pre-fetch course holes for handicap calculation
@@ -378,10 +385,12 @@ async def game_summary(game_id: str, request: Request, user: dict = Depends(get_
skins_won, skins_hole_results, unclaimed, money_won, unclaimed_money = None, None, 0, None, 0.0
skin_value = game["skin_value"]
skin_double_back9 = bool(game["skin_double_back_nine"])
skins_net = bool(game["skins_net"])
if game["format"] == "skins":
carryover = bool(game["carryover"])
net_sph = strokes_per_hole if skins_net else None
skins_won, skins_hole_results, unclaimed, money_won, unclaimed_money = _calc_skins(
players, scores, holes, carryover, skin_value, skin_double_back9)
players, scores, holes, carryover, skin_value, skin_double_back9, net_sph)
results = sorted(players, key=lambda p: skins_won.get(p["id"], 0), reverse=True)
else:
results = sorted(players, key=lambda p: totals.get(p["id"], {}).get("total", 0), reverse=True)
@@ -395,7 +404,7 @@ async def game_summary(game_id: str, request: Request, user: dict = Depends(get_
"results": results,
"skins_won": skins_won, "skins_hole_results": skins_hole_results, "unclaimed": unclaimed,
"money_won": money_won, "unclaimed_money": unclaimed_money, "skin_value": skin_value,
"skin_double_back9": skin_double_back9,
"skin_double_back9": skin_double_back9, "skins_net": skins_net,
"carryover": bool(game["carryover"]),
})
@@ -436,6 +445,7 @@ async def game_page(game_id: str, request: Request, user: dict = Depends(get_cur
"carryover": bool(game["carryover"]),
"skin_value": game["skin_value"],
"skin_double_back9": bool(game["skin_double_back_nine"]),
"skins_net": bool(game["skins_net"]),
})