Add skin value and back-nine doubling to skins games
Players can now set a monetary value per skin when starting a skins game. For 18-hole games, an option to double the value on holes 10–18 is available. The value is stored at game creation and displayed throughout the live game and summary (leaderboard, scorecard, and totals). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -241,12 +241,12 @@
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</tbody>
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<tfoot>
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<tr class="totals-row">
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<td>Skins</td>
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<td x-text="SKIN_VALUE ? 'Value' : 'Skins'"></td>
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{% if hole_pars %}<td></td>{% endif %}
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{% for p in players %}
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<td x-text="calcSkins().skins['{{ p.id }}'] || 0"></td>
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<td x-text="SKIN_VALUE ? (parseFloat(calcSkins().money['{{ p.id }}'].toPrecision(4)) || 0) : (calcSkins().skins['{{ p.id }}'] || 0)"></td>
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{% endfor %}
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<td x-text="calcSkins().unclaimed ? '(' + calcSkins().unclaimed + ')' : ''"></td>
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<td x-text="SKIN_VALUE ? (calcSkins().unclaimedMoney ? '(' + parseFloat(calcSkins().unclaimedMoney.toPrecision(4)) + ')' : '') : (calcSkins().unclaimed ? '(' + calcSkins().unclaimed + ')' : '')"></td>
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</tr>
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</tfoot>
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</table>
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@@ -278,6 +278,8 @@ const GAME_ID = "{{ game.id }}";
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const GAME_HOLES = {{ game.holes_count }};
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const GAME_FORMAT = "{{ game.format }}";
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const SKINS_CARRYOVER = {{ carryover | tojson }};
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const SKIN_VALUE = {{ skin_value | tojson }};
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const SKIN_DOUBLE_BACK9 = {{ skin_double_back9 | tojson }};
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const HOLE_PARS = {{ hole_pars | tojson }};
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const HOLE_SIS = {{ hole_stroke_indices | tojson }};
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const STROKES_PER_HOLE = {{ strokes_per_hole | tojson }};
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@@ -483,9 +485,11 @@ function gameApp() {
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calcSkins() {
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const skins = {};
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PLAYERS_DATA.forEach(p => skins[p.id] = 0);
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const money = {};
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PLAYERS_DATA.forEach(p => { skins[p.id] = 0; money[p.id] = 0; });
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const holes = {};
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let pot = 0;
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let moneyPot = 0;
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for (let hole = 1; hole <= GAME_HOLES; hole++) {
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if (this.isSkipped(hole)) continue;
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const holeScores = this.scores[hole] || {};
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@@ -494,18 +498,21 @@ function gameApp() {
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.filter(x => x.strokes > 0);
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if (scored.length === 0) continue;
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pot += 1;
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if (SKIN_VALUE) moneyPot += SKIN_VALUE * (SKIN_DOUBLE_BACK9 && hole >= 10 ? 2 : 1);
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const min = Math.min(...scored.map(x => x.strokes));
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const winners = scored.filter(x => x.strokes === min);
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if (winners.length === 1) {
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skins[winners[0].id] += pot;
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holes[hole] = { winner: winners[0].id, pot };
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money[winners[0].id] += moneyPot;
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holes[hole] = { winner: winners[0].id, pot, moneyPot };
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pot = 0;
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moneyPot = 0;
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} else {
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holes[hole] = { winner: null, pot };
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if (!SKINS_CARRYOVER) pot = 0;
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holes[hole] = { winner: null, pot, moneyPot };
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if (!SKINS_CARRYOVER) { pot = 0; moneyPot = 0; }
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}
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}
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return { skins, holes, unclaimed: pot };
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return { skins, money, holes, unclaimed: pot, unclaimedMoney: moneyPot };
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},
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isSkinWinner(hole, uid) {
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@@ -515,6 +522,11 @@ function gameApp() {
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skinHoleLabel(hole) {
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const h = this.calcSkins().holes[hole];
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if (!h) return '';
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if (SKIN_VALUE) {
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const v = parseFloat(h.moneyPot.toPrecision(4));
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if (h.winner) return '' + v;
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return '→ ' + v;
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}
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if (h.winner) return h.pot > 1 ? '✓ ' + h.pot : '✓';
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return '→ ' + h.pot;
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},
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